Need for Speed Rivals captures the adrenaline and intensity of the street's ultimate rivalry between cops and racers in a stunning open road environment. Built on the Frostbite 3 game engine, Need for Speed Rivals allows gamers play as either a cop or racer, where each side of the law has its own set of high stakes challenges, rewards and consequences. As a racer, the goal is to become infamous for taking risks behind the wheel and capturing your most intense escapes on video for the world to see. The more cops players evade, the more Speed Points they collect, enabling them to unlock new cars and items. Keep raising the stakes race after race to become an ever-more valuable target to the cops -- but risk losing it all if busted. As a cop, players work together as part of a team in pursuit of racers, earning prominence and rising in the ranks of the Police Force with every bust. Achieving higher ranks unlocks new police-only cars and more powerful pursuit tech.
At the heart of Need for Speed Rivals is AllDrive, an innovative new online feature that allows gamers to seamlessly transition from playing alone to playing with friends, eliminating the line between single player and multiplayer. Players will have to keep one eye on their rearview mirror as friends will be able to enter and exit races on-the-fly, creating a world where no two events will ever be the same.
NBA 2K14 is the most incremental upgrade in the recent history of the acclaimed NBA 2K franchise.
The most noticeable improvements over NBA 2K13 come on the court itself, where developer Visual Concepts has delivered its most refined simulation of basketball to date. And NBA 2K's renowned presentation remains excellent, with its broadcasters still providing the best commentary in sports video games.
But there's a sameness to NBA 2K14 atypical of the franchise, a perennial contender for sports game of the year for most of the current console generation. NBA 2K14 is as competent as ever, but there isn't much in it that hooked me like previous entries in the series.
In terms of features FIFA 14 sees a maturation of the same line-up as FIFA 13. There hasn't been an influx of new game modes, so all the old guard are here: Ultimate Team is back, as is Career mode, multiplayer and the standard quick play.
Love it or hate it, Ultimate Team is more or less the same. EA says the mode has been a hit, but we found it hard to connect emotionally with your randomly assembled team. For the uninitiated, the aim of Ultimate Team is to pick your team based on chemistry, creating a playing unit based on more than raw ability and stats.
However, the process of creating chemistry is more about matching nationalities with the adjacent players within your line-up, rather than in-depth abilities or skills. It feels a little empty, and we much preferred the Career Mode, which benefits from several improvements that makes management easy.
Previous versions of FIFA has made scouting for players a chore, but the updated interface makes sending out your scouts much easier, with more time for playing and less tweaking impenetrable menus.
You can now play co-op seasons with other pairs over multiplayer now, but most of the changes are in the gameplay themselves. Realism is the name of the game, and added physics and AI in nearly every department, from passing, player movement and the movement of computer controlled players has been given a boost. But more on that later.